In part 2 of their Skills Under Development announcement the folks behind Tera Gold described two new spells. The Sorcerer class will be receiving a skill called "Sleeping Wind" which lulls enemies to sleep in a targeted area (AE Mes FTW!) All of you Priest DPSer's will be happy to hear that the Priest class will be receiving a skill called "Divine Bolt" which is a direct damage spell that has a guaranteed critical hit, this spell can also be part of a combo, if the spell hits three times, the third results in a devastating final blow.
TERA introduces the concept of "knocking down", which means that one can be knocked down after repeated and heavy strikes(Tera Gold). The attacker can still attack the foe having been knocked down. To dodge, players can only rely on their own control.Perform a somersault to avoid the opponent's attacks.
6 Races and 8 Classes
Till now, 6 races and 8 playable classes have been made available in TERA. After all, they can be summarized under 4 categories: Warrior, Mage, Assassin and Long-distance class.
Here, I won't introduce the classes one by one. I will only tell something about the features of each class.
Warrior: Rage. Similar to the warriors in WoW, TERA's warriors can gain Tera Gold and apply various skills only when they're attacking opponents(Tera online Gold).
Mage: MP, i.e. Mana Point.
Assassin: Energy, which will recover automatically. Only the assassins having energy can use various special skills, which is quite similar to the requirements set in the skill system of rogues in Tera.