The following review is based on the closed beta from October 30 to November 2. TERA uses a Dynamic battle system which differs from most current MMORPG. This year the game C9, which is also implemented sort like battle system, will be released.
Dynamic battle system in action
Then we left town and looked for differences from the traditional MMORPG in the open field. Most MMORPG have a lot of buttons to display skills and actions that simplifies or automate some game mechanics. In Tera online Gold however you need to click the mouse buttons. Basic skills are binded to the Tera Goldleft and right mouse buttons and the spacebar. For my character, I configured healing on the mouse buttons and the fighting skills to spacebar
It takes some time to learned how to precisely aims at the monsters. There are two main principles of a successful attack. It is necessary to accurately choose the direction and the distance which is not easy at first.
Direction and distance is off course something you choose yourself. The attack range of the Priest distances 20 meters. If the distance is one meter greater, the attack will fail. In traditional games, in this case, your character would automatically move forward to reduce the distance. In Tera Gold this is something you constantly have to do decide and alter.
The traditional system with automatic movement is easy and fun but nothing compared to the system adopted in TERA. It allows management and precise control over aggro monsters. Most users will quickly adapt and have no problems.