We think it would be neat to see skill development that implements these changes in Tera. A way we think might work is to assign a weight to each weapon, you could even go as far as to assign armor weights and then take into account the statistics of the character(tera online gold), thus arriving at a "level" that the character's skills will be displayed.
We are not saying something like this should affect a characters haste/attack speed, but rather just change the look of the way the character maneuvers.An example as to how this might be calculated(Tera online Gold):
Skill Movement = E (Weight of items) - ((.80)(strength)+(.60)(Tera Gold) , thus different statistics can contribute differently. Let me know what you guys think of this idea.